Monthly Archives: December 2015

Line6 Amplifi FX100

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Just received a Line6 Amplifi FX100 as a gift, it’s a multi-effects pedal on steroids. – It has man built in AMPs and Cabinets plus all the pedals I could possibly want/need. It is a piece of hardware that has a bluetooth connection to and Android or iOS device.

I am using it with my Nexus7 and setting up the FX100 so I can play Rocksmith songs and use the pedal to play the tones that I need to sound like the song. – I have already created a couple of custom tones based on the Rocksmith tones, they are pretty analogous if you use your judgement to select similar amp, cabinet and pedals. There are some things you need to know to get the FX100 working and the documentation is pretty sparse but once you figure out the basics it’s lots of fun.

I will work on documenting some of it here when I get the time but for now, I think it’s very cool.

One of the ideas I had is to use the FX100 to find a tone for the CDLC I am creating then use that a basis to create a new custom tone for my own CDLC. It should be fun to try. – I just wish I had more time to do that.

I was able to set up a few tones, load them on the hardware and the navigate using the foot switches to the bank (25) that has my tones in it then navigate through the tones using foot switch A through D. It works pretty well, if you have the Nexus on the screen showing that bank, clicking the foot switch will change the current tone on the Nexus, it’s pretty slick. I have already uploaded one tone to the Line 6 tone cloud and expect to get a little more prolific with that.

Screen shots helping to create CDLC for Rocksmith2014

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To create a new song there are many steps to take, the order of  things is important to get a working song:

  1. Open Editor On Fire (EOF) and click file/new to start a new song.
  2. Rocksmith_63 Dec. 08 12.36It will prompt you to pick your music file (usually an mp3 file) Remember that you can make an mp3 from a YouTube video if you are hunting for a music track.Rocksmith_64 Dec. 08 12.38
  3. There will be a dialog that asks you some music information fill in the appropriate fields.Rocksmith_65 Dec. 08 12.38
  4. Once you have the song loaded you will see this screen. Of course you can’t see your song wave yet because you haven’t switched it on.Rocksmith_66 Dec. 08 12.40
  5. Select song/waveform graph/showRocksmith_67 Dec. 08 12.40
  6. Now add a leading silence to the song before you start modifying anything. You need this so the song doesn’t start too quickly in Rocksmith.Rocksmith_68 Dec. 08 12.41
  7. About 3 seconds will do the trick. The EOF will update the ogg file to add the silence.Rocksmith_69 Dec. 08 12.41
  8. Now under beat update the bpm. If you don’t know the bpm you have to figure it out. This is critical to getting the timing right. If you don’t have the right bpm your song tab won’t line up.Rocksmith_70 Dec. 08 12.41
  9. Now we need to set the track to which track we are creating. You can use part real_guitar for the lead or the rhythm you just have to keep track of what you assign where.  If you don’t select part real_guitar or real_guitar_22 you may not be able to modify Rocksmith specific features. Also, you won’t be able to import the guitar pro tab.Rocksmith_71 Dec. 08 12.42
  10. From the file menu you can import the guitar pro tab (Guitar Pro Import)Rocksmith_72 Dec. 08 12.42
  11. Select your guitar pro tab for the song. If you don’t have the tab you are going to need it or you will be entering all the notes manually. You can edit and create guitar pro 5 tab in Tux Guitar. It will allow you to play the tune and hear how the tab will sound. Remember that all of the component parts are very important. If your song doesn’t play the exact tab you have selected then you will have to modify to make it work in Rocksmith2014.Rocksmith_73 Dec. 08 12.48
  12. When you import the guitar pro file it will ask you if you want to use the time signature and other setting from the guitar pro file, it is up to you. Do what is best for the final outcome.Rocksmith_74 Dec. 08 12.49
  13. When you import you may have multiple tracks in the file. You can import the one that you want for this track, you can always import the others later. (The one in the picture only has one track “Guitar” so that’s what was imported).Rocksmith_75 Dec. 08 12.49
  14. Once you have imported it, you will see the notes from the tab and the wave form together. It’s obvious from this that the notes start too early in the file. To change that you can drag the beat marker to the beginning of the wave form.Rocksmith_76 Dec. 08 12.49
  15. Once you do this, if (a big if) all the notes line up with the music in the wave form, you are in great shape. Chances are they won’t and you will have to do lots of manual manipulation to the file in EOF. Take your time here as the final outcome will only be as good as your EOF file and its timing, song to notes and how they play. You can review the notes in EOF an see how they line up whilst you listen to the music in the wave form.Rocksmith_77 Dec. 08 12.49
  16. As you advance the music, you will see the notes in the 3D view lining up with the timing markers. You can check to see if the notes are going to be presented at the exact time that you they should be played. Remember in EOF you can fine tune the tab by adding, removing and adjusting individual notes and chords.Rocksmith_78 Dec. 08 12.50
  17. Once you have lined everything up you can import your lyric file, this will display the lyrics in time with the music. If you don’t have an lrc file you will need to make one. It’s quite time consuming to line up the words with their timing markers but it will make a much better final product if you do it. You can use UltraStar Creator to create a lrc file that will work with EOF.Rocksmith_79 Dec. 08 12.50
  18. Now you have your file set up, you can add sections to break it up in Rocksmith and allow the dynamic difficulty to be added later. Just try to break the song into sections that make sense. Intro, Verse, Chorus, Outro etc. These are going to be important for riff repeater use too.
  19. Finally, save the file and open up wwise so you can make the ogg vorbis files and the wem that you will need to create the usable psarc file.Rocksmith_80 Dec. 08 12.51
  20. Click on new to start a new project in Wwise. Once you have filled in all the required boxes you will have created some project files in it’s own Wwise folder.Rocksmith_82 Dec. 08 13.18
  21. Right click on the Default work unit and select Import Audio Files….Rocksmith_83 Dec. 08 13.19
  22. Select the happy birthday files from EOF then click on source setting on the right hand side of the screen.Rocksmith_84 Dec. 08 13.20
    Click on Override parent then select Factory Conversion Settings/Vorbis/Vorbis High Qualtity. Then select Edit…Rocksmith_85 Dec. 08 13.20
  23. Make sure you have selected stereo then click Edit… here.Rocksmith_86 Dec. 08 13.21
  24. Change the seek table granularity to 16384 and click OKRocksmith_87 Dec. 08 13.21
  25. Click convert and it will create the Ogg Vorbis file that you need. Do this same process for the song preview that you created in EOF. That will give you the files that you need to make the psarc with the Rocksmith Creator Toolkit.Rocksmith_88 Dec. 08 13.21 Rocksmith_89 Dec. 08 13.21
  26. In the creator you are going to create your Dynamic Difficulty first, this will create new xml files that you need. Select the DDC tab and click Add.Rocksmith_90 Dec. 08 13.49
  27. Add your guitar part xml file. This is the xml file you created in EOF.Rocksmith_91 Dec. 08 13.50
  28. Now select ddc_8_max_levels under options. Set the phrase length to 4 and click Generate DD. This will make a new XML file that DD in the name. It contains the information required for Rocksmith to use dynamic difficulty.Rocksmith_92 Dec. 08 13.51
  29. Now in Platform make sure you have only selected the platforms you want to create. In my case just PC. Then fill out the information for the song you are creating. Select a song in the drop down box that you already own the DLC for. It can be any song as long as you own it already.Rocksmith_98 Dec. 08 13.55Rocksmith_93 Dec. 08 13.51
  30. Under files select the wem button to choose your wem file that you created with Wwise.Rocksmith_94 Dec. 08 13.52
  31. You can select the file you want then when you create the song it will ask you about the preview file too.Rocksmith_95 Dec. 08 13.53
  32. Select the album art that you have for your song. If you don’t have something, you can go on google and under images select something that has exact size 512×512. This will give you the best result.Rocksmith_97 Dec. 08 13.54
  33. Double check you have everything filled in correctly and that your game version is RS2014Rocksmith_96 Dec. 08 13.53
  34. Under the arrangements click add. In the pop up box you can select the XML file for the arrangement you are adding.Rocksmith_100 Dec. 08 14.14
  35. Select the DDC_Part which is the XML with the dynamic difficulty in it.Rocksmith_101 Dec. 08 14.14
  36. Here is where you can select Lead or Rhythm as the arrangement. You can also select the appropriate tones. If you have your own or you just want to use one from another song. Rocksmith_102 Dec. 08 14.22
  37. Do the same thing for the vocals then, click generate. It will ask you where you want to save the psarc file. Once you have the psarc file (for the appropriate platform) you can copy it to your Rocksmith DLC folder. It is in c:\windows\Program Files(x86)\Steam\Steamapps\Rocksmith2014\dlc folder.
  38. Rocksmith_103 Dec. 08 14.36Start Rocksmith and your new song should appear in the appropriate area (Lead, Rhythm etc). You should be able to play the song, see the dynamic difficult and enjoy!

Rocksmith DLC

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Update: It appears that the folks at customsforge have come up with something that really works, it’s called the Customs Forge Song Manager (CFSM) it will go through your DLC and catalog it by name and artist. It can also export the list to a spreadsheet. – I have downloaded it and it works pretty well.


I am looking for a good way to catalogue 📇 the songs I have, so far, there appears to be no good way to do that. This may be a good project for the future. I wonder if you can find the artist and track name from the song file itself. That might be worth investigation.